What makes a good Mouse story? Just random Bernado-examples from COA:
http://coa.inducks.org/story.php/x/F+JM+01218
http://coa.inducks.org/story.php/x/D+99299Need I see more about these eye-flattering examples that make us all silent in admiration?
Good news that the second example, 'Island of Dr. Morbid', has been published in the USA by Gemstone: Walt Disney's Comics (and Stories) #650
http://coa.inducks.org/issue.php/x/us/WDC+650Wish I could see more of this. I'm tired of seeing the same old Gottfredsons over and over again. In Dutch productions there's also a good Mickey-artist, but these stories are mostly just 1 to 4 pages. What I miss are Mickey adventures, especially made for comics.
As Gottfredsons Mickey stories were intended for newspapers they don't really fit as good comic book stories, if only because the format is different.
I've heard that some Gottfredson stories contain loose ends because series were scripted when they were drawn and published. So, the writer forgets things or decides to have a different direction. Most newspaper readers forget those loose ends, not being able to read back what happened. When reprinting such a series as a comic book story, the reader can read back and so the loose ends get obvious, and as a result the story looks a bit chaotic.
Is this theory about Gottfredson true?